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Monetization overload

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Add a 2-3 sentence introduction starting with "Monetization overload is a practice in which businesses ... Per Wikipedia: ...[1]"


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Editor's note: written on phone, will need refs and details added later when on PC...

Monetization overload happens when a company puts too many features within their product behind a paywall, or focuses too much development on a product's monetization over the functionality of the product.

How it works

How the practice works.


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Simply put, this practice...

Why it is a problem

Genericide

Editor's note: may delete section

When a product, more specifically a live service game, focuses extremely on monetization, the identity of the product is diminished or drowned out. It often undercuts the value of the entire product, especially for consumers who invested in the product early on. Rather than attempting to introduce features that relate to the core of the game, the publisher would rather see the product's identity be excluded for advertising promotions, such as how call of duty unnecessarily was driven into focusing on features seen from Squid Game to help advertise the show rather than maintain the core military shooter experience.

Monetization Bias

Often when a product's monetization achieves a point of overload, the development of said product often ends up having new development for it favor actions and features that are paywalled.

This bias may also favor neglecting the responsibility of resolving defects in the product, such as patching bugs in software, maintaining anticheat in competitive games, moderating communities, and more.

Monetizing mundane features

Some product features that may have been normal and free to access for consumers could also be monetized in absurd ways. Free to play (F2P) titles could see experience progression be slowed down to encourage purchasing "experience boosts".

This can be further applied with mundane monetization, where products could have barely different variants being sold at the same time. This is especially seen with cosmetics for games, where even a simple reshade could be sold.


If the theme or common term is positive for the consumer this section can be omitted.

Point 1

Point 2


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Examples

Some examples of Monetization overload include:


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Gaming

EN: To be worked on

Mobile games

Microsoft - Halo Infinite's armor customization

Activision - Call of Duty's battle pass overload

References

  1. ref goes here