Please note that all submissions to the site are subject to the wiki's licence, CC 4.0 BY-SA, as found here
Right to Repair: Difference between revisions
mNo edit summary |
Added software to anti-repair practices |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
---- | ---- | ||
Right to repair is a legal right for owners of devices and equipment to freely modify and repair products such as automobiles, electronics, and farm equipment. Right to repair may also refer to the social movement of citizens putting pressure on their governments to enact laws protecting a right to repair. | Right to repair is a legal right for owners of devices and equipment to freely modify and repair products such as automobiles, electronics, and farm equipment. Right to repair may also refer to the social movement of citizens putting pressure on their governments to enact laws protecting a right to repair. | ||
=== Anti-repair practices === | |||
==== Parts ==== | |||
A way that companies can make their products more complicated is by using specialized parts. These can take two forms: | |||
* An off the shelf part that has had a slight change that causes it to be its own unique part number | |||
* A part that isn't used in any other device | |||
In the case of a company making their own unique part number, this causes the part to be exclusively offered to the company that 'created' it and unavailable for 3rd-party repairs. This now makes the company the exclusive repairer of the device and they can charge whatever they want, or the device is unrepairable since the company doesn't repair that device and the part can't be readily sourced. | |||
In the case of parts that aren't used in other devices, this can cause repair prices to shoot up, since there isn't an incentive for repair shops to have this part readily available. Using phones as an example, Phone A and Phone B are both from the same manufacturer, and are physically indistinguishable. However, on the inside Phone A uses a completely different screen connection than Phone B, and Phone B has a completely different battery shape than Phone A. The parts are no longer interchangeable between the phones, and more parts need to be stocked as a result. As well, the repair shop takes a risk on keeping a stock of parts that may or may not sell because they are exclusive to a certain phone. This can also lead to people not wanting to have their phone repaired, since they will be without their phone for a week or two while the shop waits for a part to ship. | |||
==== Software ==== | |||
Some ways that companies can and (some) have been making software worse for consumers is among the following: | |||
* Requiring a subscription for software which doesn't need constant updates or cloud content to function | |||
* Introducing proprietary protocols or file types without any innovation or real addition of features (for instance, if a company introduces a word processor which doesn't have any more features than a standard .odt or .docx file, then there likely isn't a real reason for it to use its own proprietary format). | |||
* Not providing troubleshooting or issue workaround information on reasonable terms (for instance, requiring an absurd amount of money and/or technical certificates for said information is beyond what would be reasonable) | |||
* Making software needlessly dependent on cloud infrastructure | |||
* Regressing features and usability for unnecessary reasons | |||
These can interfere with daily lives and the ability of professionals to rectify any software issues. For instance, a company charging an absurd amount of money for information on the location of one checkbox in one of their settings dialog can lead to a professional spending an extra hour or two to locate the dialog and the specific checkbox. | |||
Proprietary filetypes and protocols can make hardware useless if the company who made it closes their business without disclosing the software, protocol, or filetype to the public or surviving entity before doing so. | |||
[[Category:Common Term]] | [[Category:Common Term]] |
Latest revision as of 03:20, 15 January 2025
❗Article Status Notice: This Article is a stub
Notice: This Article Requires Expansion[edit source]
This article has needs additional work to meet the wiki's Content Guidelines and be in line with our Mission Statement for comprehensive coverage of consumer protection issues. Specifically:
- This article needs to be expanded to provide meaningful information.
- This article requires additional verifiable evidence to demonstrate systemic impact
- More documentation is needed to establish how this reflects broader consumer protection concerns
- The connection between individual incidents and company-wide practices needs to be better established
How You Can Help:
- Add documented examples with verifiable sources
- Provide evidence of similar incidents affecting other consumers
- Include relevant company policies or communications that demonstrate systemic practices
- Link to credible reporting that covers these issues
This notice will be removed once sufficient documentation has been added to establish the systemic nature of these issues. Once you believe the article is ready to have its notice removed, visit the discord and post to the #appeals
channel.
Right to repair is a legal right for owners of devices and equipment to freely modify and repair products such as automobiles, electronics, and farm equipment. Right to repair may also refer to the social movement of citizens putting pressure on their governments to enact laws protecting a right to repair.
Anti-repair practices[edit | edit source]
Parts[edit | edit source]
A way that companies can make their products more complicated is by using specialized parts. These can take two forms:
- An off the shelf part that has had a slight change that causes it to be its own unique part number
- A part that isn't used in any other device
In the case of a company making their own unique part number, this causes the part to be exclusively offered to the company that 'created' it and unavailable for 3rd-party repairs. This now makes the company the exclusive repairer of the device and they can charge whatever they want, or the device is unrepairable since the company doesn't repair that device and the part can't be readily sourced.
In the case of parts that aren't used in other devices, this can cause repair prices to shoot up, since there isn't an incentive for repair shops to have this part readily available. Using phones as an example, Phone A and Phone B are both from the same manufacturer, and are physically indistinguishable. However, on the inside Phone A uses a completely different screen connection than Phone B, and Phone B has a completely different battery shape than Phone A. The parts are no longer interchangeable between the phones, and more parts need to be stocked as a result. As well, the repair shop takes a risk on keeping a stock of parts that may or may not sell because they are exclusive to a certain phone. This can also lead to people not wanting to have their phone repaired, since they will be without their phone for a week or two while the shop waits for a part to ship.
Software[edit | edit source]
Some ways that companies can and (some) have been making software worse for consumers is among the following:
- Requiring a subscription for software which doesn't need constant updates or cloud content to function
- Introducing proprietary protocols or file types without any innovation or real addition of features (for instance, if a company introduces a word processor which doesn't have any more features than a standard .odt or .docx file, then there likely isn't a real reason for it to use its own proprietary format).
- Not providing troubleshooting or issue workaround information on reasonable terms (for instance, requiring an absurd amount of money and/or technical certificates for said information is beyond what would be reasonable)
- Making software needlessly dependent on cloud infrastructure
- Regressing features and usability for unnecessary reasons
These can interfere with daily lives and the ability of professionals to rectify any software issues. For instance, a company charging an absurd amount of money for information on the location of one checkbox in one of their settings dialog can lead to a professional spending an extra hour or two to locate the dialog and the specific checkbox.
Proprietary filetypes and protocols can make hardware useless if the company who made it closes their business without disclosing the software, protocol, or filetype to the public or surviving entity before doing so.