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I have added the "Echo VR Shutdwon and Ready At Dawn" Section to the page, summarized the events of the shutdown, and added the respective references for the events mentioned.
 
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Meta Platforms, Inc., formerly known as Facebook, is a multinational technology conglomerate primarily known for its social media platforms, including Facebook, Instagram, WhatsApp, and Messenger. Founded in 2004 by Mark Zuckerberg, Facebook quickly grew into one of the largest social networks in the world. Over the years, the company has expanded its business model, incorporating advertising, data collection, and virtual reality products, with a focus on connecting users globally.
Meta Platforms, Inc., formerly known as Facebook, is a multinational technology conglomerate primarily known for its social media platforms, including Facebook, Instagram, WhatsApp, and Messenger. Founded in 2004 by Mark Zuckerberg, Facebook quickly grew into one of the largest social networks in the world. Over the years, the company has expanded its business model, incorporating advertising, data collection, and virtual reality products, with a focus on connecting users globally.


In 2021, Facebook rebranded itself as Meta, signaling its shift toward a broader vision focused on the "metaverse"—a virtual, interconnected digital world. Despite its significant influence in the tech industry, Meta has faced ongoing scrutiny over issues related to consumer privacy, data security, content moderation, and its role in spreading misinformation. The company has been involved in several high-profile regulatory and legal challenges, particularly regarding its handling of user data and its impact on user well-being.
In 2021, Facebook rebranded itself as Meta, signaling its shift toward a broader vision focused on the "metaverse"—a virtual reality, interconnected digital world. Meta has faced ongoing scrutiny over issues related to consumer privacy, data security, content moderation, and its role in spreading misinformation. The company has been involved in several high-profile regulatory and legal challenges, particularly regarding its handling of user data and its impact on user well-being.
 
=== Oculus VR Facebook Account Requirement ===
In 2014, Facebook acquired Oculus VR for approximately $2 billion. Oculus, known for developing the Oculus Rift and other virtual reality products. Before the acquisition, users could create and use Oculus accounts to access their VR content. This allowed users more control over their privacy and data, without needing to use Facebook.
 
In October 2020, Facebook required Oculus Quest and Rift S users to sign in with a Facebook account in order to continue to use their purchased VR headsets.<ref>https://www.theverge.com/2020/8/19/21375118/oculus-facebook-account-login-data-privacy-controversy-developers-competition</ref> This forced integration of Facebook accounts with Oculus devices created several issues for users, particularly those who preferred to keep their VR experience separate from social media.
 
Because Oculus headsets were now tied to Facebook accounts, users who had their Facebook profiles suspended for any reason found themselves unable to access their purchased content, including games and apps, and unable to use their devices.<ref>https://www.theverge.com/2020/10/15/21518194/oculus-quest-2-headset-facebook-account-suspension-problems</ref> Facebook offered no options for Oculus VR users aside from to go through Facebook's moderation process to attempt to regain access to their accounts.
 
Additionally, Oculus account holders who did not want to link to Facebook risked losing access to their purchases entirely.<ref>https://www.reddit.com/r/OculusQuest/comments/zr0rl8/facebook_is_purging_oculus_accounts_in_january/</ref> If they did not migrate to a Facebook account, they would no longer be able to use their Oculus headsets or access any content they had purchased from the Oculus Store.
 
In August 2022, following public backlash, Facebook (now Meta) reversed the policy, allowing users to sign in with a new "Meta account" instead of a Facebook account.<ref>https://www.pcgamer.com/finally-the-quest-2-no-longer-requires-a-facebook-login/</ref> This, however, did not stop several original Oculus accounts from being deleted or suspended Facebook users being locked out of their headsets for two years.
 
== Echo VR Shutdown and Ready At Dawn ==
Echo VR was a VR e-sports title centered around zero-gravity physics, developed by Ready At Dawn Studios.<ref>https://www.meta.com/experiences/echo-vr/2215004568539258/</ref> The game released on July 20th, 2017 on the Oculus Rift store, before being ported over to the Meta Quest platform (formerly the Oculus Quest platform) on May 5th, 2020.
 
Ready At Dawn Studios was a game developer most notably known for creating the original ''God of War'' series and ''Daxter''. They were acquired by Oculus Studios, an umbrella organization of Meta, on June of 2020.<ref>https://www.meta.com/blog/quest/welcoming-ready-at-dawn-to-facebook/?utm_source=www.readyatdawn.com&utm_medium=oculusredirect#new_tab</ref>
 
On January 31st, 2023, Ready At Dawn announced that Echo VR would be shut down on August 1st of that year. They claimed in a blog post that the reason was them "consolidating studio support" to work on their next project, as well as confirming that players who had spent money on in-game currency would not be able to receive a refund.<ref>https://medium.com/@EchoGames/an-update-on-the-future-of-echo-vr-7f074dca1ed1</ref> Meta's CTO, Andrew Bosworth, answered questions regarding the shutdown in an Instagram AMA, explaining that it would be "even less cost effective" to open-source or sell the game.<ref>https://www.uploadvr.com/meta-cto-john-carmack-echo-vr/</ref>
 
Fans of Echo VR protested against the game's shutdown, going so far as to fly a banner over Meta's headquarters asking to reverse the decision.<ref>https://vrscout.com/news/the-vr-esports-community-rallies-to-save-echo-vr/</ref> Despite this, the game's servers did shutdown on the given date. Echo VR itself was still able to be downloaded and opened, meaning the contents of the game were still available, but a player would not be able to progress after a pop-up "shutdown notice".<ref>https://www.reddit.com/r/OculusQuest/comments/15fisnk/echo_vr_has_shut_down/</ref>
 
Despite Ready At Dawn's claims, there was no other project released following the shutdown. The studio proceeded to suffer major layoffs and, on August of 2024, Meta shut down Ready At Dawn Studios itself, blaming Oculus Studios' budgetary constraints.<ref>https://www.androidcentral.com/gaming/virtual-reality/ready-at-dawn-studios-closing</ref>
[[Category:Companies]]
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Latest revision as of 22:55, 15 January 2025

Meta Platforms, Inc., formerly known as Facebook, is a multinational technology conglomerate primarily known for its social media platforms, including Facebook, Instagram, WhatsApp, and Messenger. Founded in 2004 by Mark Zuckerberg, Facebook quickly grew into one of the largest social networks in the world. Over the years, the company has expanded its business model, incorporating advertising, data collection, and virtual reality products, with a focus on connecting users globally.

In 2021, Facebook rebranded itself as Meta, signaling its shift toward a broader vision focused on the "metaverse"—a virtual reality, interconnected digital world. Meta has faced ongoing scrutiny over issues related to consumer privacy, data security, content moderation, and its role in spreading misinformation. The company has been involved in several high-profile regulatory and legal challenges, particularly regarding its handling of user data and its impact on user well-being.

Oculus VR Facebook Account Requirement[edit | edit source]

In 2014, Facebook acquired Oculus VR for approximately $2 billion. Oculus, known for developing the Oculus Rift and other virtual reality products. Before the acquisition, users could create and use Oculus accounts to access their VR content. This allowed users more control over their privacy and data, without needing to use Facebook.

In October 2020, Facebook required Oculus Quest and Rift S users to sign in with a Facebook account in order to continue to use their purchased VR headsets.[1] This forced integration of Facebook accounts with Oculus devices created several issues for users, particularly those who preferred to keep their VR experience separate from social media.

Because Oculus headsets were now tied to Facebook accounts, users who had their Facebook profiles suspended for any reason found themselves unable to access their purchased content, including games and apps, and unable to use their devices.[2] Facebook offered no options for Oculus VR users aside from to go through Facebook's moderation process to attempt to regain access to their accounts.

Additionally, Oculus account holders who did not want to link to Facebook risked losing access to their purchases entirely.[3] If they did not migrate to a Facebook account, they would no longer be able to use their Oculus headsets or access any content they had purchased from the Oculus Store.

In August 2022, following public backlash, Facebook (now Meta) reversed the policy, allowing users to sign in with a new "Meta account" instead of a Facebook account.[4] This, however, did not stop several original Oculus accounts from being deleted or suspended Facebook users being locked out of their headsets for two years.

Echo VR Shutdown and Ready At Dawn[edit | edit source]

Echo VR was a VR e-sports title centered around zero-gravity physics, developed by Ready At Dawn Studios.[5] The game released on July 20th, 2017 on the Oculus Rift store, before being ported over to the Meta Quest platform (formerly the Oculus Quest platform) on May 5th, 2020.

Ready At Dawn Studios was a game developer most notably known for creating the original God of War series and Daxter. They were acquired by Oculus Studios, an umbrella organization of Meta, on June of 2020.[6]

On January 31st, 2023, Ready At Dawn announced that Echo VR would be shut down on August 1st of that year. They claimed in a blog post that the reason was them "consolidating studio support" to work on their next project, as well as confirming that players who had spent money on in-game currency would not be able to receive a refund.[7] Meta's CTO, Andrew Bosworth, answered questions regarding the shutdown in an Instagram AMA, explaining that it would be "even less cost effective" to open-source or sell the game.[8]

Fans of Echo VR protested against the game's shutdown, going so far as to fly a banner over Meta's headquarters asking to reverse the decision.[9] Despite this, the game's servers did shutdown on the given date. Echo VR itself was still able to be downloaded and opened, meaning the contents of the game were still available, but a player would not be able to progress after a pop-up "shutdown notice".[10]

Despite Ready At Dawn's claims, there was no other project released following the shutdown. The studio proceeded to suffer major layoffs and, on August of 2024, Meta shut down Ready At Dawn Studios itself, blaming Oculus Studios' budgetary constraints.[11]