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=== Oculus VR Facebook Account Requirement ===
=== Oculus VR Facebook Account Requirement ===
In 2014, Facebook acquired Oculus VR for approximately $2 billion. Oculus, known for developing the Oculus Rift and other virtual reality products. Before the acquisition, users could create and use Oculus accounts to access their VR content. This allowed users more control over their privacy and data, without needing to use Facebook.
In 2014, Meta acquired Oculus VR for approximately $2 billion, which was known for developing the Oculus Rift and other Virtual Reality (VR) products. Before the acquisition, users could create and use Oculus accounts to access their VR content. This allowed users more control over their privacy and data, without needing to use Facebook.  


In October 2020, Facebook required Oculus Quest and Rift S users to sign in with a Facebook account in order to continue to use their purchased VR headsets.<ref>https://www.theverge.com/2020/8/19/21375118/oculus-facebook-account-login-data-privacy-controversy-developers-competition</ref> This forced integration of Facebook accounts with Oculus devices created several issues for users, particularly those who preferred to keep their VR experience separate from social media.
After being purchased by Meta In October 2020, Oculus Quest and Rift S users were required to sign in with a Facebook account in order to continue to use their purchased VR headsets.<ref>[https://www.theverge.com/2020/8/19/21375118/oculus-facebook-account-login-data-privacy-controversy-developers-competition "Facebook is making Oculus’ worst feature unavoidable"] - theverge.com - 20 Aug 2020</ref> This forced integration of Facebook accounts with Oculus devices created several issues for users, particularly those who preferred to keep their VR experience separate from social media.


Because Oculus headsets were now tied to Facebook accounts, users who had their Facebook profiles suspended for any reason found themselves unable to access their purchased content, including games and apps, and unable to use their devices.<ref>https://www.theverge.com/2020/10/15/21518194/oculus-quest-2-headset-facebook-account-suspension-problems</ref> Facebook offered no options for Oculus VR users aside from to go through Facebook's moderation process to attempt to regain access to their accounts.
Because Oculus headsets were now tied to Facebook accounts, users who had their Facebook profiles suspended for any reason found themselves unable to access their purchased content, including games and apps, and unable to use their devices.<ref>[https://www.theverge.com/2020/10/15/21518194/oculus-quest-2-headset-facebook-account-suspension-problems "Facebook is accidentally locking some users out of their new Oculus headsets"] - theverge.com - 16 Oct 2020</ref> Meta offered no options for Oculus VR users aside from to go through Facebook's moderation process to attempt to regain access to their accounts.


Additionally, Oculus account holders who did not want to link to Facebook risked losing access to their purchases entirely.<ref>https://www.reddit.com/r/OculusQuest/comments/zr0rl8/facebook_is_purging_oculus_accounts_in_january/</ref> If they did not migrate to a Facebook account, they would no longer be able to use their Oculus headsets or access any content they had purchased from the Oculus Store.
Additionally, Oculus account holders who did not want to link to Facebook risked losing access to their purchases entirely.<ref>[https://www.reddit.com/r/OculusQuest/comments/zr0rl8/facebook_is_purging_oculus_accounts_in_january/ "Facebook is purging Oculus accounts in January and any data you might have on it, including access to the headset"] - reddit.com/r/OculusQuest - 21 Dec 2022</ref> If they did not migrate to a Facebook account, they would no longer be able to use their Oculus headsets or access any content they had purchased from the Oculus Store.


In August 2022, following public backlash, Facebook (now Meta) reversed the policy, allowing users to sign in with a new "Meta account" instead of a Facebook account.<ref>https://www.pcgamer.com/finally-the-quest-2-no-longer-requires-a-facebook-login/</ref> This, however, did not stop several original Oculus accounts from being deleted or suspended Facebook users being locked out of their headsets for two years.
In August 2022, following public backlash, Meta reversed the policy, allowing users to sign in with a new "Meta account" instead of a Facebook account.<ref>[https://www.pcgamer.com/finally-the-quest-2-no-longer-requires-a-facebook-login/ "Finally, the Quest 2 no longer requires a Facebook login"] - pcgamer.com - 24 Aug 2022</ref> This, however, did not stop several original Oculus accounts from being deleted or suspended Facebook users being locked out of their headsets for two years.


=== Echo VR Shutdown and Ready At Dawn ===
=== Echo VR Shutdown and Ready At Dawn ===
Echo VR was a VR e-sports title centered around zero-gravity physics, developed by Ready At Dawn Studios.<ref>https://www.meta.com/experiences/echo-vr/2215004568539258/</ref> The game released on July 20th, 2017 on the Oculus Rift store, before being ported over to the Meta Quest platform (formerly the Oculus Quest platform) on May 5th, 2020.  
Echo VR was a VR e-sports title centered around zero-gravity physics, developed by Ready At Dawn Studios.<ref>[https://www.meta.com/experiences/echo-vr/2215004568539258/ "Echo VR - About Page"] - meta.com</ref> The game released on July 20th, 2017 on the Oculus Rift store, before being ported over to the Meta Quest platform (formerly the Oculus Quest platform) on May 5th, 2020.  


Ready At Dawn Studios was a game developer most notably known for creating the original ''God of War'' series and ''Daxter''. They were acquired by Oculus Studios, an umbrella organization of Meta, on June of 2020.<ref>https://www.meta.com/blog/quest/welcoming-ready-at-dawn-to-facebook/?utm_source=www.readyatdawn.com&utm_medium=oculusredirect#new_tab</ref>
Ready At Dawn Studios was a game developer most notably known for creating the original ''God of War'' series and ''Daxter''. They were acquired by Oculus Studios, an umbrella organization of Meta, on June of 2020.<ref>[https://www.meta.com/en-gb/blog/quest/welcoming-ready-at-dawn-to-facebook/ "Welcoming Ready At Dawn to Facebook"] - meta.com - 23 Jun 2020</ref>


On January 31st, 2023, Ready At Dawn announced that Echo VR would be shut down on August 1st of that year. They claimed in a blog post that the reason was them "consolidating studio support" to work on their next project, as well as confirming that players who had spent money on in-game currency would not be able to receive a refund.<ref>https://medium.com/@EchoGames/an-update-on-the-future-of-echo-vr-7f074dca1ed1</ref> Meta's CTO, Andrew Bosworth, answered questions regarding the shutdown in an Instagram AMA, explaining that it would be "even less cost effective" to open-source or sell the game.<ref>https://www.uploadvr.com/meta-cto-john-carmack-echo-vr/</ref>  
On January 31st, 2023, Ready At Dawn announced that Echo VR would be shut down on August 1st of that year. They claimed in a blog post that the reason was them "consolidating studio support" to work on their next project, as well as confirming that players who had spent money on in-game currency would not be able to receive a refund.<ref>[https://medium.com/@EchoGames/an-update-on-the-future-of-echo-vr-7f074dca1ed1 "An Update on the Future of Echo VR"] - medium.com - 1 Feb 2023</ref> Meta's CTO, Andrew Bosworth, answered questions regarding the shutdown in an Instagram AMA, explaining that it would be "even less cost effective" to open-source or sell the game.<ref>[https://www.uploadvr.com/meta-cto-john-carmack-echo-vr/ "Meta CTO: John Carmack Would Not Have Shut Down Echo VR"] - uploadvr.com - 2 Feb 2023</ref>  


Fans of Echo VR protested against the game's shutdown, going so far as to fly a banner over Meta's headquarters asking to reverse the decision.<ref>https://vrscout.com/news/the-vr-esports-community-rallies-to-save-echo-vr/</ref> Despite this, the game's servers did shutdown on the given date. Echo VR itself was still able to be downloaded and opened, meaning the contents of the game were still available, but a player would not be able to progress after a pop-up "shutdown notice".<ref>https://www.reddit.com/r/OculusQuest/comments/15fisnk/echo_vr_has_shut_down/</ref>  
Fans of Echo VR protested against the game's shutdown, going so far as to fly a banner over Meta's headquarters asking to reverse the decision.<ref>[https://vrscout.com/news/the-vr-esports-community-rallies-to-save-echo-vr/ "The VR Esports Community Rallies To Save Echo VR"] - vrscout.com - 2 Mar 2023</ref> Despite this, the game's servers did shutdown on the given date. Echo VR itself was still able to be downloaded and opened, meaning the contents of the game were still available, but a player would not be able to progress after a shutdown notice pop-up.<ref>[https://www.reddit.com/r/OculusQuest/comments/15fisnk/echo_vr_has_shut_down/ "Echo VR Has Shut Down"] - reddit.com/r/OculusQuest - 2 Aug 2023</ref>  


Despite Ready At Dawn's claims, there was no other project released following the shutdown. The studio proceeded to suffer major layoffs and, on August of 2024, Meta shut down Ready At Dawn Studios itself, blaming Oculus Studios' budgetary constraints.<ref>https://www.androidcentral.com/gaming/virtual-reality/ready-at-dawn-studios-closing</ref>
Despite Ready At Dawn's claims, there was no other project released following the shutdown. The studio proceeded to suffer major layoffs and, on August of 2024, Meta shut down Ready At Dawn Studios itself, blaming Oculus Studios' budgetary constraints.<ref>[https://www.androidcentral.com/gaming/virtual-reality/ready-at-dawn-studios-closing "Exclusive: Meta is closing a beloved first-party Quest studio"] - androidcentral.com - 8 Aug 2024 </ref>
== Lawsuits ==
== Lawsuits ==


=== European Union Fines Facebook 1.2 Billion Euros ===
=== European Union Fines Facebook 1.2 Billion Euros ===
In July 2020, the Irish Data Protection Authority submitted an inquiry into Meta's Facebook service for transferring its users personal data to the U.S.<ref>https://www.edpb.europa.eu/news/news/2023/12-billion-euro-fine-facebook-result-edpb-binding-decision_en</ref> which failed to comply with a 2020 decision<ref>https://www.nytimes.com/2020/07/16/business/eu-data-transfer-pact-rejected.html</ref> that the company's data was not secure enough. In May 2023, the European Data Protection Board (EDPB) enforced the $1.2 billion euro fine on Meta and an order to cease the "unlawful processing, including storage, in the U.S. of personal data of European users transferred in violation of the GDPR."  
In July 2020, the Irish Data Protection Authority submitted an inquiry into Meta's Facebook service for transferring its users personal data to the U.S.<ref>[https://www.edpb.europa.eu/news/news/2023/12-billion-euro-fine-facebook-result-edpb-binding-decision_en "1.2 billion euro fine for Facebook as a result of EDPB binding decision"] - edpb.europa.eu - 22 May 2023 </ref> which failed to comply with a 2020 decision<ref>[https://www.nytimes.com/2020/07/16/business/eu-data-transfer-pact-rejected.html "E.U. Court Strikes Down Trans-Atlantic Data Transfer Pact"] - nytimes.com - 16 July 2020</ref> that the company's data was not secure enough. In May 2023, the European Data Protection Board (EDPB) enforced the $1.2 billion euro fine on Meta and an order to cease the "unlawful processing, including storage, in the U.S. of personal data of European users transferred in violation of the GDPR."  


=== The State of Texas Court v. Meta Platforms ===
=== The State of Texas Court v. Meta Platforms ===
In Feburary 2022, Attorney General Paxton sued Meta for the illegal collection of Texas citizens' biometric data, such as retina scans, fingerprints, voiceprints, and face geometry, without their informed consent.<ref>https://texasattorneygeneral.gov/news/releases/paxton-sues-facebook-using-unauthorized-biometric-data</ref> This violated Texas' Capture or Use of Biometric Identifier (CUBI) Act and the Deceptive Trade Practices Act. In July 2024, the 71st Judicial District Court of Harrison County, Texas required Meta to pay $1.4 Billion in a settlement with the attorney general.<ref>https://www.texasattorneygeneral.gov/sites/default/files/images/press/Final%20State%20of%20Texas%20v%20Meta%20Order%202024.pdf</ref>
In February 2022, Attorney General Paxton sued Meta for the illegal collection of Texas citizens' biometric data, such as retina scans, fingerprints, voiceprints, and face geometry, without their informed consent.<ref>[https://texasattorneygeneral.gov/news/releases/paxton-sues-facebook-using-unauthorized-biometric-data "Pax­ton Sues Face­book for Using Unau­tho­rized Bio­met­ric Data"] - texasattorneygeneral.gov - 14 Feb 2022 </ref> This violated Texas' Capture or Use of Biometric Identifier (CUBI) Act and the Deceptive Trade Practices Act. In July 2024, the 71st Judicial District Court of Harrison County, Texas required Meta to pay $1.4 Billion in a settlement with the attorney general.<ref>[https://www.texasattorneygeneral.gov/sites/default/files/images/press/Final%20State%20of%20Texas%20v%20Meta%20Order%202024.pdf "The State of Texas v Meta Order 2020]" PDF - texasattorneygeneral.gov - 30 Jul 2024 </ref>


=== "Pay or Consent" Model ===
Meta is currently being investigated for violating Europe's digital competition rules by employing a "pay or consent" model to its Facebook and Instagram platforms, forcing users to pay a monthly subscription for an ad-free version or to accept versions with personalized advertisements.<ref>[https://ec.europa.eu/commission/presscorner/detail/en/ip_24_3582 "Commission sends preliminary findings to Meta over its “Pay or Consent” model for breach of the Digital Markets Act"] - ec.europa.eu - 1 Jul 2024 </ref>  By using the free versions, users are required to consent to the use of their personal data to serve them relevant advertisements.
Michael Koenig, a senior official at the European Commission, said Meta must offer users an alternative to “full” ad personalization that “does not rely on this personal data and which is then automatically less personalized and still available to them.”<ref>[https://www.cnn.com/2024/07/01/tech/meta-eu-competition-rules "Meta accused of breaking European law with its ‘pay or consent’ model"] - cnn.com - 1 Jul 2024 </ref>
== References ==
[[Category:Companies]]
[[Category:Companies]]
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[[Category:Meta]]
[[Category:Meta]]

Latest revision as of 15:44, 17 January 2025

Meta Platforms, Inc., formerly known as Facebook, is a multinational technology conglomerate primarily known for its social media platforms, including Facebook, Instagram, WhatsApp, and Messenger. Founded in 2004 by Mark Zuckerberg, Facebook quickly grew into one of the largest social networks in the world. Over the years, the company has expanded its business model, incorporating advertising, data collection, and virtual reality products, with a focus on connecting users globally.

In 2021, Facebook rebranded itself as Meta, signaling its shift toward a broader vision focused on the "metaverse"—a virtual reality, interconnected digital world. Meta has faced ongoing scrutiny over issues related to consumer privacy, data security, content moderation, and its role in spreading misinformation. The company has been involved in several high-profile regulatory and legal challenges, particularly regarding its handling of user data and its impact on user well-being.

Meta Oculus VR[edit | edit source]

Oculus VR Facebook Account Requirement[edit | edit source]

In 2014, Meta acquired Oculus VR for approximately $2 billion, which was known for developing the Oculus Rift and other Virtual Reality (VR) products. Before the acquisition, users could create and use Oculus accounts to access their VR content. This allowed users more control over their privacy and data, without needing to use Facebook.

After being purchased by Meta In October 2020, Oculus Quest and Rift S users were required to sign in with a Facebook account in order to continue to use their purchased VR headsets.[1] This forced integration of Facebook accounts with Oculus devices created several issues for users, particularly those who preferred to keep their VR experience separate from social media.

Because Oculus headsets were now tied to Facebook accounts, users who had their Facebook profiles suspended for any reason found themselves unable to access their purchased content, including games and apps, and unable to use their devices.[2] Meta offered no options for Oculus VR users aside from to go through Facebook's moderation process to attempt to regain access to their accounts.

Additionally, Oculus account holders who did not want to link to Facebook risked losing access to their purchases entirely.[3] If they did not migrate to a Facebook account, they would no longer be able to use their Oculus headsets or access any content they had purchased from the Oculus Store.

In August 2022, following public backlash, Meta reversed the policy, allowing users to sign in with a new "Meta account" instead of a Facebook account.[4] This, however, did not stop several original Oculus accounts from being deleted or suspended Facebook users being locked out of their headsets for two years.

Echo VR Shutdown and Ready At Dawn[edit | edit source]

Echo VR was a VR e-sports title centered around zero-gravity physics, developed by Ready At Dawn Studios.[5] The game released on July 20th, 2017 on the Oculus Rift store, before being ported over to the Meta Quest platform (formerly the Oculus Quest platform) on May 5th, 2020.

Ready At Dawn Studios was a game developer most notably known for creating the original God of War series and Daxter. They were acquired by Oculus Studios, an umbrella organization of Meta, on June of 2020.[6]

On January 31st, 2023, Ready At Dawn announced that Echo VR would be shut down on August 1st of that year. They claimed in a blog post that the reason was them "consolidating studio support" to work on their next project, as well as confirming that players who had spent money on in-game currency would not be able to receive a refund.[7] Meta's CTO, Andrew Bosworth, answered questions regarding the shutdown in an Instagram AMA, explaining that it would be "even less cost effective" to open-source or sell the game.[8]

Fans of Echo VR protested against the game's shutdown, going so far as to fly a banner over Meta's headquarters asking to reverse the decision.[9] Despite this, the game's servers did shutdown on the given date. Echo VR itself was still able to be downloaded and opened, meaning the contents of the game were still available, but a player would not be able to progress after a shutdown notice pop-up.[10]

Despite Ready At Dawn's claims, there was no other project released following the shutdown. The studio proceeded to suffer major layoffs and, on August of 2024, Meta shut down Ready At Dawn Studios itself, blaming Oculus Studios' budgetary constraints.[11]

Lawsuits[edit | edit source]

European Union Fines Facebook 1.2 Billion Euros[edit | edit source]

In July 2020, the Irish Data Protection Authority submitted an inquiry into Meta's Facebook service for transferring its users personal data to the U.S.[12] which failed to comply with a 2020 decision[13] that the company's data was not secure enough. In May 2023, the European Data Protection Board (EDPB) enforced the $1.2 billion euro fine on Meta and an order to cease the "unlawful processing, including storage, in the U.S. of personal data of European users transferred in violation of the GDPR."

The State of Texas Court v. Meta Platforms[edit | edit source]

In February 2022, Attorney General Paxton sued Meta for the illegal collection of Texas citizens' biometric data, such as retina scans, fingerprints, voiceprints, and face geometry, without their informed consent.[14] This violated Texas' Capture or Use of Biometric Identifier (CUBI) Act and the Deceptive Trade Practices Act. In July 2024, the 71st Judicial District Court of Harrison County, Texas required Meta to pay $1.4 Billion in a settlement with the attorney general.[15]

"Pay or Consent" Model[edit | edit source]

Meta is currently being investigated for violating Europe's digital competition rules by employing a "pay or consent" model to its Facebook and Instagram platforms, forcing users to pay a monthly subscription for an ad-free version or to accept versions with personalized advertisements.[16] By using the free versions, users are required to consent to the use of their personal data to serve them relevant advertisements.

Michael Koenig, a senior official at the European Commission, said Meta must offer users an alternative to “full” ad personalization that “does not rely on this personal data and which is then automatically less personalized and still available to them.”[17]

References[edit | edit source]

  1. "Facebook is making Oculus’ worst feature unavoidable" - theverge.com - 20 Aug 2020
  2. "Facebook is accidentally locking some users out of their new Oculus headsets" - theverge.com - 16 Oct 2020
  3. "Facebook is purging Oculus accounts in January and any data you might have on it, including access to the headset" - reddit.com/r/OculusQuest - 21 Dec 2022
  4. "Finally, the Quest 2 no longer requires a Facebook login" - pcgamer.com - 24 Aug 2022
  5. "Echo VR - About Page" - meta.com
  6. "Welcoming Ready At Dawn to Facebook" - meta.com - 23 Jun 2020
  7. "An Update on the Future of Echo VR" - medium.com - 1 Feb 2023
  8. "Meta CTO: John Carmack Would Not Have Shut Down Echo VR" - uploadvr.com - 2 Feb 2023
  9. "The VR Esports Community Rallies To Save Echo VR" - vrscout.com - 2 Mar 2023
  10. "Echo VR Has Shut Down" - reddit.com/r/OculusQuest - 2 Aug 2023
  11. "Exclusive: Meta is closing a beloved first-party Quest studio" - androidcentral.com - 8 Aug 2024
  12. "1.2 billion euro fine for Facebook as a result of EDPB binding decision" - edpb.europa.eu - 22 May 2023
  13. "E.U. Court Strikes Down Trans-Atlantic Data Transfer Pact" - nytimes.com - 16 July 2020
  14. "Pax­ton Sues Face­book for Using Unau­tho­rized Bio­met­ric Data" - texasattorneygeneral.gov - 14 Feb 2022
  15. "The State of Texas v Meta Order 2020" PDF - texasattorneygeneral.gov - 30 Jul 2024
  16. "Commission sends preliminary findings to Meta over its “Pay or Consent” model for breach of the Digital Markets Act" - ec.europa.eu - 1 Jul 2024
  17. "Meta accused of breaking European law with its ‘pay or consent’ model" - cnn.com - 1 Jul 2024